
Cybertext: Perspectives on Ergodic Literature. Finally, this article turns to the use of particle physics in the rendering of violence in the game Control (2019), arguing that the breakdown of the image into its constituent “particles” media-allegorically figures a rift in the narrative/game and its system of algorithmic control.Īarseth, Espen. Next, through an analysis of Donkey Kong (1981), it develops a model of violence in digital games as a crucial moment in the assemblage of human and algorithm, a demonstration of the “computing power” ambiguously distributed between player and game. It first argues, through a reading of the classic adventure game Shadow of the Colossus (2005), that, at least in games of “progression,” violence functions as a manifestation of the narrative “textual force” that Peter Brooks identifies with the Freudian death drive.


While discussions of violence in video games typically center on the pathology of negative influence, this paper addresses violence in terms of its narrative, ludological, and finally political functions in gaming.
